RELATED: The Future Looks Bright for Dungeons & Dragons-Based Gamesĭepending on the type of character, it's probably best to stay close to support characters for the first few combat encounters. Luckily, there are also great magic items for every class. There will, inevitably, be some careful bending of the rules when it comes to weird characters. For instance, maybe that fancy broomstick has a spearhead on it, allowing it to be classified as a spear. For characters that will normally be using improvised weapons, be ready to try and convert that weapon into something that resembles a normal martial weapon. If the character's entire gimmick revolves around using a broom to battle their enemies, consider having it enchanted into a flying broomstick, which will allow the character a better opportunity to escape if things get a little overwhelming.
Plan a list of gear that a character will need early on. Being able to mix and match is one of the best things about Dungeons and Dragons, and it can make it far easier to craft a character by doing so, both for the variety of abilities and the roleplaying elements that come along with it. It's also okay to multiclass, especially for strange characters. If one doesn't exist, talk to the DM about trying to find a homebrewed D&D class, or potentially even making a custom one, for those with the knowledge to do so. Once the character has a few overarching details, try to relate that to the class that makes the most sense. That, and the Dungeon and Dragons memes that weird characters lead to. The single greatest aspect of Dungeons and Dragons is its freedom, the ability to craft anything with the only limitation being a player's imagination. With enough research and some approval from the Dungeon Master, pretty much any character is possible. It may not be able to speak common, but it is possible.
For those who want to play a weird creature from the Monster Manual, it's easily done. One of the best things about Dungeons and Dragons is that everything has stats.